Which statement best describes how to include an image in a CodeHS project?

Prepare for the CodeHS Animation and Games Test. Study with flashcards and multiple choice questions. Each question is equipped with helpful hints and detailed explanations to boost your confidence. Ace your exam!

To include an image in a CodeHS project, referencing the image's location in the code is the best approach. This method involves specifying the path to the image file as part of your program, allowing it to access and render the image correctly during the execution of the project. By providing the correct file path, whether it links to a local file stored in your project folder or an online source, the image can be displayed as intended.

Using a placeholder image, while practical during development, doesn't provide the final visual that will be seen by users. Copying images directly into the coding area can lead to issues since it may not properly associate the image with the intended code, while loading images from the internet can pose reliability problems if the external source becomes unavailable or if the internet connection fails. In contrast, directly referencing the image's location ensures that it is consistently accessible for your project’s needs.

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