What should you do after loading images into your project directory in CodeHS?

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After loading images into your project directory, the next logical step is to start writing the code to incorporate those images into your project. This is critical because, without the actual coding that places the images in the correct context within your game or animation, the images will remain unused and won't contribute to the functionality or aesthetics of your project.

Incorporating images into your code often involves commands that specify how and where the images should be displayed on the screen. This may include setting their position, scaling them, or triggering their appearance in response to events in your project.

While optimizing images for size can be important for performance, this is usually done before or alongside loading them into the project, rather than after. Sharing your project or deleting images is typically considered after you've effectively integrated and tested everything within your project. Hence, starting to write the code to incorporate the images is the most immediate and necessary next step following the loading of images into your project.

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